Earthbound and Zelda inspired RPG Toasty: Ashes of Dusk recently launched its kickstarter campaign, and incredibly it was fully funded within 3 hours of launching. It now sits at over 300% the initial goal and is now in its final week on kickstarter and Top Hat Studios and Pocket Llama are announcing the final stretch goals of the campaign. ‘The next stretch goal at hand is a fully animated cutscene for Toasty and its protagonist, Marshall the Marshmallow Knight, as well as more NPCs and original music. After that, the second-to-last stretch goal widens the universe of the game with a second animated cutscene and NPC quests for new NPCs. And finally, if the campaign reaches $150,000, Toasty: Ashes of Dusk will get a new playable area.’
An official description of the upcoming title reads; ‘Toasty: Ashes of Dusk stars Marshall the Marshmallow Knight, an unlikely hero on a quest to stop an all-powerful evil to protect the many friends he has in the magical world of Geldia — all while discovering the truth of his mysterious origins… such as, why is he a talking marshmallow? Marshall’s quest for identity and to fight evil will take him to all corners of the magical land of Geldia. Toasty stands out thanks to its engaging, tight gameplay with lots of interesting items and… special abilities thanks to Marshall’s, well, marshmallow form!
Toasty’s inspirations are childhood classics – beloved games played while growing up such as Final Fantasy, Earthbound, and A Link To The Past. On the shoulders of these giants, Toasty has been built to be something new and refreshing. The game combines sword combat, peculiar items, marshmallow abilities, and seamlessly mixes multiple gameplay modes such as racing, fishing and classic JRPG turn-based combat alongside its more traditional zelda-style gameplay.’
Toasty will be released later on PC and consoles in late 2023. As well as a variety of other goods, a real Nintendo Switch physical edition of the game is available as part of the campaign. Find the kickstarter here and keep up with the game’s development on Twitter.
Rogue Factor claims that this game is ‘in a new genre’, with a focus on pure exploration, no quest logs or waypoints whatsoever. “Our goal with Hell is Us is to bring back true adventure and exploration,” said Jonathan Jacques-Belletête, Creative Director of the project. “There’s no need for a detailed quest log or precise waypoint on the map: we want players to feel the thrill of adventure, guided by their feelings and instincts.”
This looks to be a fascinating new title that we’re definitely going to be keeping our eyes on as more gets revealed.