Former Deus Ex Art Director’s Studio Lets Players Explore Stunning Unreal Engine 5 Environments in HELL IS US

Rogue Factor is now working on its next flagship title, Hell is Us, an ambitious new IP featuring highly distinctive design and aesthetics, which promises to ‘leave no one indifferent.’ The creative director on the project is Jonathan Jacques-Belletête, renown for his work on Deus Ex: Human Revolution, Deus Ex: Mankind Divided and more recently Marvel’s Guardians of the Galaxy, and the trailer they have released of this game shows off his already-proven visual direction chops.

According to an official description; ‘Hell is Us’ is a third-person action-adventure game set in a semi-open world where the main character sets out to learn more about his past in a country ravaged by civil war. The almost total self-sufficiency of the country hides a dark secret: the recent appearance of supernatural creatures resembling ancient headstones and monuments in the region. The citizens call this phenomenon “the Calamity”. Armed with weapons specially forged to fight these monsters, the protagonist must learn how to defeat them and use his equipment wisely.’

Rogue Factor claims that this game is ‘in a new genre’, with a focus on pure exploration, no quest logs or waypoints whatsoever. “Our goal with Hell is Us is to bring back true adventure and exploration,” said Jonathan Jacques-Belletête, Creative Director of the project. “There’s no need for a detailed quest log or precise waypoint on the map: we want players to feel the thrill of adventure, guided by their feelings and instincts.” 

This looks to be a fascinating new title that we’re definitely going to be keeping our eyes on as more gets revealed.

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